'Ixalan was a peculiar Magic: the Gathering set. It told the story of a war between Vampires, Pirates, Merfolk and Dinosaurs whilst taking creative inspiration from the age of exploration. Generally Ixalan is not well regarded by the community. Its limited gameplay was considered shallow and stale and its tribes failed to impact Standard. This video will re-evaluate Ixalan's legacy and argue that there is more to it than its current reputation would suggest.'
Thursday, 20 February 2020
Re-evaluating Ixalan
Here's my third video essay. This one focuses on Ixalan block and attempts to offer a new perspective on it.
'Ixalan was a peculiar Magic: the Gathering set. It told the story of a war between Vampires, Pirates, Merfolk and Dinosaurs whilst taking creative inspiration from the age of exploration. Generally Ixalan is not well regarded by the community. Its limited gameplay was considered shallow and stale and its tribes failed to impact Standard. This video will re-evaluate Ixalan's legacy and argue that there is more to it than its current reputation would suggest.'
'Ixalan was a peculiar Magic: the Gathering set. It told the story of a war between Vampires, Pirates, Merfolk and Dinosaurs whilst taking creative inspiration from the age of exploration. Generally Ixalan is not well regarded by the community. Its limited gameplay was considered shallow and stale and its tribes failed to impact Standard. This video will re-evaluate Ixalan's legacy and argue that there is more to it than its current reputation would suggest.'
Thursday, 13 February 2020
Unusual Tribes 11: Centaurs
Intro
After a long hiatus making video-essays, it’s back to
business as usual with another Unusual Tribes column. In line with the,
relatively, recent release of Theros: Beyond Death this week’s piece
will focus on analysing the viability of Centaurs, a common tribe on this plane
inspired by the myths of Ancient Greece.
Magic the Gathering features 63 Centaurs. Technically the
first Centaur ever printed was Windseeker
Centaur, a promo card given to those who purchased the 1994 Magic the
Gathering novel Whispering Woods. The first non-promo Centaur to see
print was Jolrael’s
Centaur who was released in Mirage in 1996.
Centaurs are available in every colour, with the exception
of blue, but are primarily printed in Green. Their association with the
Selesnya and Gruul on Ravnica means that there are many Green/White and
Green/Red Centaurs.
As well as Creature cards, a number of Magic’s Instants and
Sorceries generate Centaur tokens. Centaur
Glade is able to repeatedly generate new Centaurs, albeit for a steep price
in mama. You can also give your opponents some Centaurs by playing Hunted
Horror or Rampage
of the Clans. Just like, arguably, the most famous member of the tribe Centaur
Courser each of these Centaur tokens is a 3/3.
Many Centaurs possess the ability Trample. Obviously this is
logical in terms of their position in the colour pie, as they are primarily
printed in green. Flavourfully it is also makes sense as they are half horse
and thus naturally have the ability to run roughshod over their foes.
Centaur Identity
Centaurs in Magic are typically presented in one of two
radically different ways. At times they
are depicted as a calm, meditative and druidic people at one with nature. At
other times they are portrayed as violent marauders who delight in revelry and
chaos. This different is made most clear when comparing the Centaurs of
Ravnica. Those aligned with the Selesnya
Conclave fit into the former camp, as befits their partially white colour
identity. Meanwhile, those aligned with the Gruul fit into the latter,
demonstrating their partially red nature. Though this split character can be
seen in more places than merely Ravnica…
The centaurs of Theros are usually depicted as similar to
the chaotic counterparts in the Gruul clans.
Many of Theros’ Centaurs are aligned with the Pheres-Band, a centaur
clan which relishes combat. Their
warlike nature is demonstrated by the flavour text of some of their cards such
as Pheres-Band
Raiders which states ‘Who can deny the call to battle when it sings in our
blood?’. This violent portrayal of the Pheres-Band is also put forward in the
flavour text of Pheres-Band
Tromper which states that ‘Anger is their lifeblood. It sustains them and
gives them purpose’.
Yet depictions of the Pheres-Band do not only focus upon
their love of combat. A card simply called Pheres-Band
Centaurs contains a passage of
flavour text which portrays them in a different light. An observer of the clan In
the Theriad, Theros’ equivalent of the real life Homeric Epic ‘The Iliad’, states
that the’ true strength’ of the Pheres Band lies in their, ‘unwavering loyalty
to one another’. Although this quote sound a little more like it was
plucked from a Saturday morning cartoon than a Greek epic, it offers a nuanced
look at the Pheres-band, and presents them as being more than simply violent
thugs. This kind of multi-faceted presentation is always essential for more
fully fleshing out a faction.
Not all of Theros’s centaurs are aligned with this single
band. Though many more Centaur bands,
assumingly, exist upon the plane the only other centaur faction to see print in
card form is the Lagonna-band. The monowhite centaurs of the Lagonna-band are
scholars focussed upon learning and understanding their history. This is demonstrated both mechanically and
flavourfully through the card Lagonna-Band
Storyteller. The card’s flavour text states ‘Our stories are full of
ancient wisdom; they tell us who we are.’ This shows the tribes reverence for
history. In gameplay this flavour text can be enacted. Theros: Beyond Death features a series
of Saga Enchantments, Magic’s way of representing stories. Lagonna-Band
Storyteller’s effect can be used to take an old saga from the graveyard and
place It back on top of the library. In other words, dusting off an old story
and preparing to tell it again.
The Centaurs of Dominaria fuse these two contrasting
depictions together. They act as the defenders of the forest of Krosa and were
formerly led by the pit fighter Seton,
Krosan Protector. Seton bears the flavour text ‘Survival of the fittest is
not only the law of the pits, it is the law of nature. That is why I fight’.
This demonstrating the merging of the violent and druidic presentation of
Centaurs in other portrayals. Seton fights, but do so to ensure that nature
takes its course and that the fittest survive, merging these two contrasting ideologies
in a suitably green way.
Although the forest of Krosa rotted away towards the
conclusion of the storyline of the Odyssey-Onslaught arc, over the years since
it has slowly returned to its former state of grandeur. This restoration was
achieved partialy through the aid of its centaur protectors. Krosan
Druid, a centaur healer, demonstrates this through its flavour text ‘Druids
endure disaster as seeds endure winter. Now Krosa blooms once more’. The card’s
role in the healing the forest is made clear as, if Krosan
Druid enters play kicked, she heals her controller for 10 life.
Notable Centaurs
Centaurs have a lord in the form of Pheres-Band
Warchief. Although relatively expensive for a lord, at 4 mana, Pheres-Band
Warchief has a 3/3 stat line and grants each of his controllers other
Centaurs Vigiliance and Trample, as well as +1/+1. Whether this justifies the
cards, relatively, high cost for a lord or not is a matter of debate.
Nikya
of the Old Ways is both the leader of the Zhur-Taa, one of the Gruul clans
of Ravnica, and a very interesting commander. Nikya
adds an additional mana to your mana pool each time you tap one of your lands,
but in return prohibits you from casting non-creature spells whilst she is in
play. This has some fascinating deck building possibilities as it allows you to
race out incredibly powerful creatures incredibly quickly, but obviously
majorly restricts your ability to deck build with non-creature spells. In a
nice piece of flavour, Nikya’s
ability synergises well with Bloodrush, the Gruul mechanic from Gatecrash.
Creatures with Bloodrush can be discarded from the hand and used as combat
tricks, which will surprise any opponent facing down a Nikya
deck who will not expect combat tricks to go off in a creature based deck.
Stonebrow,
Crossan Hero is another notable centaur
commander, although one who is used rarely. Stonebrow
can also be placed at the head of a deck featuring lots of other cards with
Trample, as he gives every creature you control with the ability +2/+2 when
they attack.
There are two additional Centaurs who are commander staples.
Courser
of Kruphix virtually eliminates dead draws by allowing you to bring the
lands from the top of your library straight into play, whilst also throwing
some life gain into the deal. Karador,
Ghost Chieftain, from the 2011 Commander Precon, is an excellent leader for
decks which care about the graveyard. Karador
crosses into Green, White and Black – The three colours which interact with
creatures in the graveyard. The card can be cast for one less for each creature
in your graveyard and allows you to cast a single creature from your graveyard
each turn. Generally in Karador
decks, just as in most graveyard matters decks, you want to mill yourself to
fill your graveyard with creatures. This allows you to bring him out more
cheaply and to give him more targets to return to life with his ability.
Arbitrary Grades
Flavour: C
The Centaurs of Magic have a dual character. Some, such as
the Centaurs of Selesnya and those of the Lagonna band, are peaceful and
pacifistic. Whilst some, such as the Centaurs of the Gruul clans and the
Pheres-Band, are more warlike and extreme. This is a nice demonstration of
Green’s interaction with its allies, the two colours adjacent to it on the
colour wheel. Red brings out nature’s more violent and impulsive side, whilst
White brings out its more serene and communal character. Additionally, As mentioned above, some of them have trample
demonstrating their horse-like nature. Beyond this Centaurs do not offer
anything overly exciting or novel.
Unlike tribes such as Hydras, who demonstrate their many
heads through creative use of +1/+1 counters, or Rats, who amass and swarm both
through your library and the battlefield, Centaurs don’t really offer anything
incredibly unique. So a solid C seems
fitting here, a well done execution of the dual character of nature, but one
which doesn’t venture too far outside of the box.
Viability: C
With only 63 centaurs on offer, building a tribal deck
featuring Centaurs can be a somewhat tricky task. That said many of them are
viable, as you’ll notice below in my struggle to pick a worst member of the
tribe. Although not a fantastic lord Pheres-Band
Warchief does increase
the viability of the tribe marginally when there are many centaurs gathered
together in a tribal deck. Beyond this, however, there aren’t really many
Centaur synergies to incentivise building a tribal deck with them. As with
their flavour, a C grade here seemed appropriate. Centaurs have received some support and are reasonably powerful, but not
enough to make them a must play tribe.
Best and worst cards:
Courser
of Kruphix is fairly unambiguously the best members of the tribe for all of
the reasons listed above. Although Courser
of Kruphix emerges significantly ahead,
there are some lesser known Centaur who deserve a bit of light shed onto them.
Although too expensive to play outside of Commander, Stonehoof
Chieftain massively impacts the game when he hits the field. The largest
member of the tribe, at 8/8, Stonehoof
Chieftain has both Trample and Indestructible and grants these two
abilities to other creatures you control whenever they attack.
Herald
of the Pantheon is a very useful card to make
use of in Enchantment matters decks. Making each of your Enchantments one mana
cheaper, and granting a trickle of life whenever one is played. Spellbane
Centaur acts as a brutal answer to any opponents playing Monoblue decks. He
renders them completely unable to target creatures you control with blue spells
or abilities.
Also, though it’s far from the best card in the tribe Centaur
Courser deserves an honourable mention here. Printed across five different
core sets, and a pretty decent pick in each of them, the Courser
is the most reprinted card in the tribe and serves as an eternal reminder to
that Centaurs are marginally stronger than Bears.
The worst two worst cards of the tribe are both playable,
but simply overcosted. Centaur
Veteran costs 6 mana for 3/3 worth of stats, making him twice as expensive
as Centaur
Courser for the same stat line.
Although, unlike the Courser,
Centaur
Veteran has both Regenerate and Trample, neither of these abilities are
able to justify the card’s increased mana requirement. Centaur
Veteran was overcosted even back in 2002
when the card was released.
Ghor-Clan
Savage is another bad Centaur. With the, widely considered to be
underpowered, Bloodthirst mechanic Ghor-Clan
Savage costs five mana and enters play as either a 2/3 or a 5/6 depending
on whether the opponent has taken damage this turn or not. Horribly weak
for it’s cost if the condition has not been met, and only marginally above
average if it has, Ghor-Clan
Savage is not a great card. Despite this, Ghor-Clan
Savage still stands head and shoulders above many of the previous ‘worst
cards’ discussed in this column.
Sunday, 2 February 2020
War of the Spark: Dissecting one of Magic’s Most Contentious Limited Formats
Hey everyone, sorry about the later than usual upload. I've been moving house over the past few weeks and these video essays are a bit trickier to put together than my usual blog posts. In any case, enjoy my 2nd Macready Musings video essay, in which I analyse War of the Spark and why it is such a contentious limited format. Next week it will be back to business as usual with another Unusual Tribes article coming out.
Subscribe to:
Posts (Atom)