Intro
This week’s Unusual Tribes column will analyse Golems, a
creature type that has always been dear to my heart. 11 years ago now, I (as a
child) cracked open a Magic 2010 booster pack and saw, what I believed
at the time, to be the most powerful Magic: The Gathering card I had
ever laid eyes upon. Darksteel
Colossus . Shovelling together as many ramp spells as I could, I quickly
headed off to Friday Night Magic, one of the first I had ever attended, where I
pitted my ‘Mono-Green Colossus’ deck against anyone who would oppose me. I was
promptly destroyed by some folks in their twenties playing competently crafted
decks. Nevertheless, that copy of Darksteel
Colossus still sits proudly in my binder, even if the deck I initially
built around it has been long since disassembled.
Magic: The Gathering is currently home to 114 Golems,
with a handful of extra cards that generate Golem tokens such as Tuktuk
the Explorer, Golem Foundry and Masterful
Replication. Golems are always artifact creatures, and are typically cast
for colourless mana with the exception of Glassdust
Hulk and Salvage
Titan the first of which is cast using
white and blue mana, and the latter of which is cast using black.
Culturally, Golems are drawn from Hebrew folk lore. They
were protective beings sculpted from clay or mud.
Golem Gameplay
The fact that all Golems are artifact creatures is both a
blessing and a curse. Golems benefit from cards which synergise with artifacts
such as Chief
of the Foundry, Master
of Etherium and Tempered
Steel which make them more powerful and Foundry
Inspector and Etherium
Sculptor which make them cheaper. Tolarian
Academy synergises well with Golem decks if, for some reason, you are
playing a niche tribal deck in a format where one of the game’s most powerful
cards is legal.
Unfortunatley, Golems being artifacts means that they
are vulnerable to both creature and artifact removal spells. Cards like Shatterstorm
and By
Force are a massive threat to you, although such cards are typically too
narrow in their use to be run in the main deck and need to be brought in from
the side board. Cards like Reclamation
Sage and Thrashing
Brontodon are perhaps more of a concern to you. Though they target less of your Golems at once
than a card like Shatterstorm
they are versatile enough that they may appear in a deck’s main body of cards,
especially in Commander where Reclamation
Sage is a staple due to being a useful card which is included in many
preconstructed decks.


Precursor Golem is a high risk, high reward Golem tribal card to consider. The card certainly offers a powerful effect upfront, bringing out three 3/3 Golems for only 5 mana. Precursor Golem then has an effect which is largely a downside. Whenever an instant or sorcery targets only a single Golem you control, it instead targets every Golem you control. Although this does make combat tricks you cast, like Giant Growth, much stronger, as they power up your entire field, this positive is outweighed by the effects negative implications. Whilst Precursor Golem is in play a single removal spell targeted at one of your Golems will kill them all. Ideally you want to get Precursor Golem killed in combat as quickly as possible, so that you don't have its effect hanging over your head.
Another card to consider when building a Golem tribal deck
is Brass
Herald. Brass
Herald is a Golem
who can act as the lord for a specified creature type as it enters play.
Although Brass
Herald is slightly impractical, and a little underpowered
by Modern standards (just compare the Herald to Morophon,
the Boundless) it’s still a novel and fun
card. When played in a Golem deck, Brass
Herald actually
buffs itself which is pretty neat, if not overly useful.
The Splicers

These cards are reasonably powerful. If you’re drafting New
Phyrexia they are acceptable picks even if you control no other Golems or
means of generating them. Blade
Splicer, for instance, generates 4/4 worth of stats spread out over two bodies
for only 3 mana. This would be reasonably powerful now and was even more
powerful in the typically lower powered Limited environments of 2011. Naturally,
however, Golem tribal deck are where these Splicers really shine. In these
decks, they are able to buff a wide selection of your creatures, rather than
merely a handful of tokens, and work synergistically with one another. Each one
of them provides more and more Golems, as well as more and more buffs for those
Golems.
Thematically the Splicers represent Phyrexia’s ultimate
victory over Mirrodin. They demonstrate a group of human artificers, who have
accepted Phyrexia’s ideology of improvement through integration with metal and
have melded themselves with machinery.
The spell Splicer’s
Skill, in Modern Horizons, acts as an homage to the Splicers. It
generates a 3/3 Golem and, borrowing a mechanic from Kamigawa block, can
be spliced onto other spells by paying a small cost. This
is a piece of game design which is simultaneously singularly clever, and a slightly cheesy joke.
Karn Cards
Easily the most famous Golem in Magic: The Gathering is
Karn. Originally crafted from silver by Urza, Karn is one of the longest running
characters in Magic: The Gathering’s story. Karn served aboard the
Weatherlight, constructed the plane of Argentum, which later became Mirrodin,
and now seeks to destroy the Phyrexians who corrupted his creation.

Karn would not see print again until 2011, 13 years later.
He came back in the form of Karn
Liberated. Obtaining the spark of the Planeswalker Venser, Karn became
capable of travelling across the multiverse. This printing of Karn is an
integral component of so called ‘Tron decks’ which use the 3 ‘Tron Lands’ (Urza’s
Power Plant, Urza’s
Mine and Urza’s
Tower) to race out powerful colourless threats quickly. Karn
Liberated acts as a universal
removal spell, allowing you to exile any kind of permanent from play, or exile
a card from your opponent’s hand. Karn
Liberated’s Ultimate
ability restarts the game, but allows Karn’s controller to immediately play all
the cards exiled using his abilities. This is one of many Planeswalker
ultimates that effectively says ‘win the game’.
Taking another long absence, Karn saw print again in 2018’s Dominaria.
Karn,
Scion of Urza , though not quite as powerful as Karn
Liberated, is still an effective and powerful card due to it’s colourless
nature letting it easily slot into many decks. This version of Karn’s +1 and -1
Loyalty abilities both essentially allow you to draw cards and it’s ‘ultimate’
costs a mere two loyalty points and enables you to create a Construct artifact
creature token with power and toughness equal to the number of artifact
creatures you control. This means that Karn,
Scion of Urza slots neatly into a Golem tribal deck, as such a deck would be loaded with artifact
creatures to pump the constructs strength up.
Finally, the most recent version of Karn to see print, came
out in War of the Spark in 2019. Karn,
the Great Creator is a Planeswalker built to synergise with artifacts you
control, with a passive ability that prevents opponent from activating
abilities on their own artifacts. The card’s +1 loyalty ability is the same as Karn,
Silver Golem’s ability to turn your artifacts into creatures and its -2
ability allows you to bring artifacts into your hand from the sideboard or
exile.
Arbitrary Grades
Flavour: C+

In terms of how ‘Golem Identity’ is conveyed, other than the
fact that they are all artifacts, there isn’t really a cohesive thread tying
them all together. Karn,
Silver Golem’s gentle giant nature, as well as the relatively high number of
Golems with Defender, could be an homage to the concept of Golems acting
as guardians and protectors in folklore.
There is
plenty of room to expand what Golems can do in the future. Gingerbrute
represents a step in the right direction, as an edible golem crafted from food.
Eldraine’s little gingerbread Golem demonstrates that they can be more than just generic artifact
creatures.
Viability: B
Golems are a reasonably fun and powerful tribe to build a
deck around. Primarily, this is because they are Artifacts. There is a reason
why Mirrodin and Kaldesh are remembered as two of the most
powerful blocks in the history of the game. The colourless nature of artifacts
allows you to run a far more varied mana base, without hamstringing your
ability to bring out threats. You can include powerful Black and White removal
spells in a Golem deck, whilst also accessing the mana ramp provided by Green
or the card draw provided by Blue. Artifacts also enable the powerful Affinity
mechanic
Beyond merely being Artifacts, however, there are several
reasons why you might want to build a Golem deck. The Splicers are powerful
payoffs which reward decks that run a high number of Golems. You’re also
provided with a thematic reason to bring all the Karn Planeswalkers together.
Overall then Golem decks are fun to build and are reasonably
powerful, at least by the standards of niche tribal decks.
Best and worst cards:
In this category I feel obligated by my child self (and the
story I shared above) to nominate Darksteel
Colossus as one of the best cards of the tribe. Yes it’s impractical, yes
it’s second ability prevents it from being re-animated forcing you to pay it’s
prohibitive mana-cost and yes Blightsteel
Colossus is significantly more viable, but I feel like Darksteel
Colossus has to make it onto my personal list. The card
taught me an important lesson about Magic, bigger doesn’t always mean better
and there is more to the game than slamming down the largest creature possible.
So Darksteel
Colossus made me a
better player, meaning it’s improved every deck I’ve built since the
impractical mono-green one I made featuring it. This earns it a place as the
best Golem card in my personal experience.

In the right deck, Mycosynth
Golem is also very powerful. Although its cost is significant, it can be
reduced greatly through use of Affinity and Mycosynth
Golem can then heavily decrease the cost
of future artifacts you play. The aforementioned Blightsteel
Colossus can also turn a games around
very quickly, if it has time to make it into play. If Blightsteel
Colossus gets through unblocked it
instantly destroys an opponent through the poison counters it generates.

‘It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.’
So although Phyrexian
Hulk is definitely aesthetically chilling, it’s artwork
and flavour text can’t save it from its place as one of the game’s weakest
Golems.
