Intro
In the second column in this series, in which we examine
creature types from Magic the Gathering which have received either partial or
no tribal support from Wizards of the Coast, we shall be assessing Vedalken.
Native to several planes of the multiverse, Vedalken are a fantasy race of Wizards
of the Coast’s own creation. Partially amphibious humanoids with blue skin
and either pointed or compressed ears, depending upon their plane of origin,
Vedalken debuted in 2003 with the release of Mirrodin.
Doug Beyer, Magic the Gathering’s senior creative designer, claims that they
were initially in order to replace Merfolk as a signature blue creature. This
replacement was seen as necessary due to fears about incorporating merfolk on
planes which did not feature water. [1]
This decision has since been rescinded and Vedalken and Merfolk coexist.
Reflecting this, every Vedalken which has ever been printed has been on a card
which is, at least partially, blue. Their character, in so much as it is
possible to encapsulate the ‘character’ of a diverse race existing in several
differing communities across the multiverse, is described on the flavour text
of several cards, as well as in the Guildmaster’s Guide to Ravnica.
The flavour text of Vedalken Mastermind initially printed in Fifth Dawn, the third set
of the Mirrodin block which introduced Vedalken, describes Vedalken
unflatteringly. The card states that, ‘The
Vedalken see other beings from a cold distance, as either experimental subjects
or objects of study’. This portrays them as emotionless scientists, devoid of
feelings. Portrayals of Vedalken have gotten gradually warmer overtime. The Guildmaster’s
Guide to Ravnica, printed in 2018, describes them in far more positive
terms. Two passages in the guide describe the Vedalken. The first states that,
‘To members of other races Vedalken often seem cold, even emotionless. That
assessment isn’t fair. They feel emotion every bit as intensely as other folk
do, but they are skilled at not displaying it. Cool rationality guides their
actions, they make and follow careful plans, and they are patient enough to do
nothing when the ideal outcome relies on such inaction’. The second passage
states, ‘every imperfection is a chance for improvement, and progress is an
endless march toward a state of perfection that can never be reached. This
viewpoint leads Vedalken to pursue their work with delighted enthusiasm, never
deterred by setbacks and excited by every opportunity for improvement’.[2]
This shows that Vedalken are printed in blue for reasons far beyond merely the
colour of their skin. They encapsulate blue’s ideology of using study and hard
work for the sake of self-improvement, as well as demonstrating rational and
logical nature of blue. The notion of Vedalken being detached scientists has
been preserved over time. Now, however, they are no longer described as being completely
emotionless, as they were upon their introduction.
The remnant of this article shall describe how Wizards of
the Coast attempted to capture this feeling of the Vedalken as studious
scholars, motivated by thoughts rather than feelings, through their cards.
Vedalken Across the Multiverse
The Vedalken of Mirrodin are largely flavoured as
artificers. Vedalken Archmage, Synod Artificer and Vedalken Engineer all explicitly interact with artifacts in differing ways. Vedalken Orrery
and Vedalken Shackles demonstrate their inventions in action. In the war
depicted in the Scars of Mirrodin block the Vedalken who remain aligned
with their native plane such as Vedalken Infuser retain
this ‘interacts with artifacts’ flavour. Meanwhile, the lone Vedalken shown
joining the Phyrexian side, Vedalken Anatomist,
instead adopts the Phyrexian mechanic of spreading -1/-1 counters. The card’s artwork
depicts a being, scarcely recognisable as a Vedalken any longer, covered
in pustules and growths and cruelly
experimenting on a goblin. This demonstrates that the Anatomist is committed to
spreading the infectious Phyrexian plague.
The flavour of Ravnican Vedalken varies depending upon their
guild membership, or in certain instances, lack thereof. There are Vedalken in
each of Ravnica’s blue aligned guilds. Vedalken associated with the Azorius
Senates: such as Deputy of Detention, Isperia’s Skywatch and the original Azorius Guildmage,
are typically focused on detaining criminals. This is achieved most clearly in
literally employing the Detain mechanic, as Isperia’s Skywatch does, to tap creatures down. Tapping creatures through other
means, such as through the Guildmage’s ability, also reflects this. Deputy of Detention takes this a step further and
actively exiles enemy creatures. The increasing intensity of these abilities,
all themed around arresting enemies, may reflect the rising tension on
Vedalken aligned with the Simic Combine often have their
guild’s signature mechanics. Vigean Graftmage possesses
Graft, whilst Skatewing Spy has Adapt, these
being Simic’s mechanic in Dissension and Ravnica Alligence respectively. Beamsplitter Mage is the only Vedalken bearing the
Izzet watermark. He copies instants and sorceries cast upon him. This is a
typical Izzet ability, as the red/blue guild frequently interacts with instants
and sorceries, yet this ability is relatively unique amongst Vedalken. Mizzium Meddler from Magic
Origins is also Izzet aligned. This is demonstrated by the card’s
flavour text and the fact that the Meddler wears Mizzium armour, an alloy created
by members of the Izzet guild and named after their Guildmaster Niv’mizzet.
Though no Vedalken cards officially bear the Dimir guildmark, Vedalken Mesmerist is heavily implied to be
aligned with House Dimir. The Mesmerist’s flavour text implies that the card’s
subject is meddling with the memories of a guard to slip through undetected,
actions typical of Ravnica’s covert spy network.
In addition to each of these guild-aligned Vedalken, there
are also several guild less Vedalken, such as Sage’s Row Denizen and Sage’s Row Savant. Both
of these cards are concerned with modifying the library of one player or the
other. Though Ravnica’s Vedalken possess a wide variety of differing abilities,
these abilities often tells us more about the identity of Ravnica’s guilds than
it does about the Vedalken people themselves.
Vedalken once occupied Esper, one of the shards of the
formerly fractured plane of Alara.
Having augmented themselves with etherium, an aether-infused metal, the
Vedalken of Esper go beyond their Mirran and Kaledeshi counterparts, as do all
the denizens of the world. Esper’s Vedalken population are artifact creatures
themselves, rather than merely artificers. Their artifact synergies are thus incredibly
direct. Etherium Sculptor reduces the cost
of artifacts by one and Master of Etherium buffs
all artifact creatures. Due to all of Esper’s Vedalken being artifact creatures
these bonuses apply to all the Vedalken who reside on the shard, as well as
everyone else on Esper. Esper’s Vedalken also make use of black and white mana,
as evidenced by Esper Sojourners and Esper Stormblade. Their affinity with these additional colours is due to these
3 colours of mana being the only ones present on the shard. Once the Conflux
occurs, and Alara merges back into a single plane, the situation of Esper’s
Vedalken population is forever altered. Vedalken Heretic depicts an individual Vedalken renouncing the artificial nature
of their home and going to live in nature. The heretic declares, ‘Etherium
clouded my eyes, clogged my ears, desensitized my skin. Now that I can feel, I
can begin to learn’. Not all of Esper’s populace were so lucky. Vedalken Ghoul was slain and reanimated as a
zombie, assumingly by a necromancer from Grixis. Their etherium enhancements
have been torn from their body. Notably neither the heretics nor the ghoul are
artifact creatures any longer.
The Vedalkan of Kaladesh, like their Mirran counterparts,
are typically depicted as artificers. Many of the Vedalken of Kaladesh interact
with the block’s energy mechanic, such as Minister of Inquiries and Aether Theorist.
Furthermore, the Instant Glimmer of Genius generates
energy and depicts a Vedalken inventor in its artwork. Kaledeshi Vedalken are unique
as they possess 6 fingers, which greatly increases their dexterity, as shown on
Vedalken Blademaster.
Finally, the Modern Horizens card Ingenious Infiltrator depicts a Vedalken ninja.
This implies that there may be a Vedalken population on Kamigawa, or else a
secret sect of Vedalken ninjas living on some other plane.
Reflecting this in Gameplay
As mentioned above, Vedalken’s abilities are largely defined
by the set in which they are printed rather than being universal. Ravnican Vedalken
are defined by their guild’s flavour rather than their own. The Vedalken of
Esper share the trait of being artifact creatures with all of the other
inhabitants of their shard. Similarly generating
energy was one of the themes of Kaladesh block, rather than being specific
to the Vedalken. Though there are certain
consistent themes, such as the plethora of Vedalken who mill and interact with
artifacts, demonstrating their scholarly nature and alignment with blue. Though
there are no Vedalken lords, strictly speaking, Grand Architect is a Vedalken who buffs all blue creatures, thus implicitly
benefiting every other Vedalken as currently they are all printed in blue. Master of Etherium, as mentioned above, buffs each
of its controller’s artifact creatures thus supporting each of the etherium augmented
Vedalken of Esper.
Legendary Vedalken
There are currently two legendary Vedalken, Padeem, Consul of Innovation and Nin, the Pain Artist. Padeemmakes the best commander for a Vedalken based EDH deck. Though Padeem interacts
with artifacts, rather than Vedalken themselves, she still makes an appropriate
leader. The high number of Vedalken who also interact with artifacts, not to
mention the fact that the Vedalken of Esper are artifact creatures themselves
ensure that his ability is deeply relevant. It is highly possible to build a
thematically appropriate tribal deck with the Consul of Innovation at its head.
Nin, the Pain Artist is a significantly more unusual card. Her ability damages
creatures and permits their controllers to draw cards. This combos
exceptionally well with the niche artifact Stuffy Doll and allows for huge amounts of card draw whilst also damaging an
opponent. Nin can potentially combo with
Vedalken who mill, such as Vedalken Entrancer,
to build a peculiar tribal/mill deck. Such a strategy is very far from viable,
however.
Arbitrary Grades
Flavour: D+
Vedalken largely succeed in achieving the purpose for which
they were initially designed, namely, to be a new signature creature type for blue
in lieu of merfolk. Many Vedalken have typical blue effects such as synergising
with artifacts, drawing cards and milling. There are also a few interesting
fringe cards which do unique things, such as Realmwright
and Vedalken Plotter, who interact
with lands. Yet when merfolk returned Vedalken were made to share the niche of
being blue’s signature creatures. The fact that Vedalken’s primary mechanical
identity is that they are ‘blue aligned’, is perhaps too conceptually wide to
make them entirely unique. Their identity is typically subsumed beneath the
themes of the sets in which they are printed. There is great room for future
development and clarification, however, as Vedalken are printed frequently.
Viability: C+
Individually many Vedalken are far more viable cards than
the skeletons discussed last week. Furthermore, many of them do similar things,
such as interacting with artifacts and milling opponents, meaning that there is
a degree of synergy binding them together. A Vedalken tribal deck is thus
relatively viable in Commander, though not in any other format. I felt unable to grade Vedalken higher than C,
however, as they still possess no true lord.
Best and worst cards:
Curio Vendor, being the
only vanilla Vedalken currently in the game, is certainly the most boring card
of the tribe. Strictly worse than Sage’s Row Savant,
Vedalken Mesmerist and Crosstown Courier, the
Curio Vendor may possibly be the weakest Vedalken. Vedalken Heretic follows closely behind, often consigned to a fate of being impotently
blocked and destroyed unless they can be made unblockable in some way.
Deputy of Detention is possibly
the best Vedalken. With the potential to exile multiple threats simultaneously,
so long as they bear the same name, as well as being versatile enough to remove
anything except for lands. It is little surprise that the deputy is currently
seeing use across several formats. Honourable
mention goes to Vedalken Archmage who acts
as a powerful, if slightly costly, draw engine for artifact decks. Grand Architect and Master of Etherium are also commendable cards, especially in Commander.
End note: I have done some experimentation with this
article. It is a significantly longer piece than the first article in this
series. This article delves more into the identity of what it means to be a
Vedalken than last weeks did when looking at skeletons. In part, I felt this
was necessary as skeletons are a universal presence in many fantasy settings,
whilst Vedalken are unique to MTG and Dungeons and Dragons and thus require an
introduction. I also felt it necessary to describe how the scholarly nature of
the Vedalken was communicated through gameplay. Even with this piece’s
increased length I still had to make cuts. Notably I ultimately decided against
discussing Dovin Baan due to his being a Planeswalker and thus not strictly
bearing the ‘Vedalken’ creature type.
Feedback on this new approach would be greatly appreciated. Also, I have heard the comments some of you left on Reddit. Articles on cats, treefolk and crabs should be coming out over the course of the next few weeks.
Feedback on this new approach would be greatly appreciated. Also, I have heard the comments some of you left on Reddit. Articles on cats, treefolk and crabs should be coming out over the course of the next few weeks.
[1]
Doug Beyer’s article, on the reintroduction of Merfolk and explaining why they
were initially withdrawn for a time . https://magic.wizards.com/en/articles/archive/feature/merfolk-resurfaced-2008-06-25
[2] James
Wyatt, Jeremy Crawford et al., Guildmaster’s Guide to Ravnica, (Renton:
Hasbro, 2018) p.21
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