Thursday 5 December 2019

Unusual Tribes 6: Dwarves

Intro

Dwarves are an archetypal fantasy race. Short in stature, and often shorter in temper, dwarves are defined by their bushy beards, as well as their love of carousing and gold. Originally from Nordic mythology, Dwarves were described as renowned weapon smiths often credited for forging Gugnir (the spear of Odin) and Mjolnir (the hammer of Thor). Modern perceptions of Dwarves, like so many other fantasy races, are informed by their appearance in the works of Tolkien.

Dwarves are present in just about every High Fantasy setting: from Warcraft  to Dragon Age to Heroes of Might and Magic. Despite this, Dwarves are rather underrepresented in Magic the Gathering. The, relative, dearth of Dwarves is especially apparent when compared to the plentiful presence of other common fantasy races such as Goblins and Elves. Being outdone by elves in this manner would undoubtedly make Gimli furious. Today’s article shall analyse the Dwarves of Magic, whether they collectively convey a sense of ‘dwarven identity’ and how viable a Dwarf tribal deck can be.

There are 67 cards in Magic bearing the creature type ‘dwarf’. Dwarves are printed primarily in red but also frequently appear in white, especially in recent years as Wizard’s seems to be trying to align dwarves with the Boros colour pair. 35 mono red dwarves exist, along with 23 mono white dwarves. All of Magic’s mono white dwarves were printed in 2016 or later. In addition, there are 6 dwarves which are both red and white. There are also two black Dwarves, and a single blue Dwarf (all of whom are legendary creatures). Not a single Dwarf has ever been printed in green. This absence makes sense considering that dwarves are typically portrayed as miners, inventors, pilots or artificers. All of these roles are antithetical to Green’s pro-nature and anti-technology ideology.

Digging Deep Into Dwarven History

Dwarves are another tribe which have been with Magic since the beginning. Dwarven Warriors and Dwarven Demolition Team were both printed in Alpha. Dwarves were printed with reasonable frequency in Magic’s earlier days, especially in Odyssey block which features 16 of them. After Eventide Dwarves disappeared for a long time. From Shards of Alara’s release in October 2008 until the release of Kaladesh in 2016 not a single new dwarf would appear. Mark Rosewater sheds some light on Wizards of the Coast’s typical reluctance to print dwarves in a 2002 article justifying their inclusion in Odyssey. Maro writes that goblins and dwarves, ‘fill a similar void – small red creatures’ and that typically Magic’s Design team chooses to print goblins rather than dwarves as, ‘goblins have a better PR agent than the dwarves’.[1] In other words, Goblins are considered a more iconic and recognisable red tribe than the unfortunately lovably gruff Dwarves.  Although it cannot be said with certainty that the same logic motivated Dwarves 8 yearlong exclusion from Magic such a decision would make sense. Since returning in Kaladesh block, Dwarves have been present in both the 2018 and 2019 Core sets, Battlebond and Throne of Eldraine. Hopefully this means that they are back to stay.


When discussing Dwarven identity, in the piece quoted above, Mark Rosewater stated that primarily Dwarves ‘seem to have some hatred of non-basic land’.[2] This can be seen in the cards Dwarven Miner and Dwarven Blastminer both of which destroy non-basic lands. It is not only non-basic lands which Magic’s early Dwarves destroy.  Many old dwarf cards depict them blowing things up. Bomb Squad blows up creatures, Dwarven Demolition Team blows up walls and Mine Layer generates Mine Tokens which then blow up lands.  Even spell cards depicting dwarves, such as Ember Shot and Shower of Coals, frequently depict them causing fiery mayhem.  This affinity for explosions may explain dwarves red colour identity. This is furthered by their appreciation for ale and carousing which fits with  Red’s love of reckless fun beyond. There is thus a lot that is red about dwarves, beyond merely the fact that they live in mountains.

The dwarves of Shadowmoor are some of the most unique in the multiverse. Known as Duergar ( a term derived from Dvergar the old Norse word for dwarf) the dwarves of Shadowmoor are printed as red/white hybrid cards. All four of them were printed in Eventide, they have bulbous noses and notable hunches. The Duergar are subterranean creatures, as demonstrated by the flavour text of Duergar Assailant which states that they ‘dismiss the world above as a fable’. Duergar Mine-Captain is a somewhat unique card, being 1 of only 16 cards in the game to possess an untap symbol. Duergar Hedge-Mage was reprinted in Conspiracy, which may seem to imply that Duergar exist on Fiora. Though, sadly, this is not conclusive evidence as many cards in cards in Conspiracy very clearly depict characters who do not live on the set’s plane, such as Heartless Hidetsugu an ogre warlord from Kamigawa. Beyond all being Red/White hybrid cards, there is little which mechanically unifies the Duergar. Their artwork, like much of the artwork from Shadowmoor block, conveys the dark fae-touched nature of the plane.

Dwarves moved more heavily into White starting with Kaladesh. The Kaladesh plane profile on Wizards of The Coast’s website describes the plane’s Dwarves thusly, ‘these meticulous artisans have an unparalleled work ethic. They rely on proven tools and methods, and they relish in the physical process of construction’.[3] This explains their shift into White, as it reflects both their fondness for tradition, making use of ‘proven tools and methods’, and reflects their capacity for hard work. A further aspect of Dwarves, which was brought to the forefront in Kaladesh and Aether Revolt is their affinity for artifacts, especially vehicles. Several of the plane’s dwarves are artificers such as Master Trinketeer. This brings artifact interaction into Dwarves’ toolkit as well as the ability to generate or buff Servo and Thopter tokens. Other Kadaladeshi Dwarves are pilots, who typically interact with vehicles, such as Veteran Motorist.


3 new monowhite dwarves were present in Battlebond and the 2019 core set. Aethershield Artificer, furthers the theme of Dwarven artifact interaction introduced in Kaladesh by granting a targeted artifact creature +2/+2 and indestructible until the end of turn. Both Dwarven Lightsmith and Dwarven Priest are clerics, an archetypal white tribe. They both do fairly generic white things, providing a +1/+1 buff to allied creatures and healing life respectively. Though none of these creatures do anything exciting or ground-breaking, they represent a continuation of the effort, started in Kaladesh block, to flavour Dwarves as both red and white. This partially resolves the issue, encountered earlier, of Dwarves simply being low cost red creatures which were perceived as a less popular alternative to goblins.

Finally, several dwarves were printed in Throne of Eldraine which is, at present, the most recently released set. Eldraine’s dwarves are monored, once again, and exist alongside goblins on the plane. Seven Dwarves is an interesting card both to build decks around and to attempt to collect in drafts. It is also such an incredibly overt Snow White reference, that I feel I probably didn’t need to point that fact out. Rimrock Knight demonstrates an attempt to create a combat trick which does not set its caster back a card. It can buff another creature, and then later enter play itself. Torbran, Thane of Red Fell is both a powerful Dwarven card, and one with lore significance. He is the lord of one of Eldraine’s five courts, and the lord of Castle Embereth.


Balthor and Depala

There are two more Dwarves who deserve a quick mention, before the arbitrary grades are distributed…

Depala, Pilot Exemplar is a lord who provides a +1/+1 bonus not only to Dwarves, but also to vehicles. Whenever Depala is tapped she also lets you pay X mana to search reveal the top X cards of your library and put any dwarves or vehicles uncovered this way into your hand. Depala is legendary, a fact which is both a blessing and a curse. This means that she can be used as your Commander to build a neat dwarf/vehicle deck. Though it also means that, in other formats, it is not possible to have multiple Depala’s on the field at once providing several sets of +1/+1 bonuses.


Balthor Rockfist is represented on two cards Balthor the Stout in Torment and Balthor the Defiled in Judgment. Balthor was the mentor of Kamahl and Jeska, two of the main characters of Magic’s storyline from Odyssey until Scourge. The sinister cabal, the antagonists of the story during this period, slew Balthor and raised him from the dead transforming him from Balthor the Stout into Balthor the Defiled. The undead Balthor was later slain again, as an act of mercy, by his protegee Kamahl.

Both iterations of Balthor are lords, although neither of them buff Dwarves. Balthor the Stout grants all of his controller’s other barbarian creatures +1/+1 and Firebreathing, whilst Balthor the Defiled instead provides +1/+1 to all cards with the ‘Minion’ creature type in play. This represents Balthor’s shift in allegiance from the barbarian tribes he was previously aligned with to the Cabal.  Balthor the Defiled buffs minions as most characters aligned with the Cabal bear the ‘minion’ creature type, for example Braids, Cabal Minion and Cabal Torturer. As neither Balthor buffs dwarves, they don’t really have a place in a dwarf tribal deck. Anybody wishing to brew barbarian or minion tribal, however, is in luck.

Arbitrary Grades

Flavour: B

The flavour of Dwarves has continually evolved throughout their time in Magic. Initially dwarves were portrayed as volatile firebrands who blew up walls and lands. In Eventide the 4 subterranean Duergar possessed a very clear visual identity, but were not unified mechanically. In Kaladesh Dwarves were brought into white and began to work with artifacts, rather than blowing them up, and to pilot vehicles. White dwarves were present in several later sets, until Throne of Eldraine returned Dwarves to red. The land destroying dwarves of the past and the artificer dwarves of today, highlight very different aspects of Dwarven identity. All the same, at each stage of the tribe’s development their identity was clearly presented and executed. They have certainly stepped out of the shadow of Goblins.

Viability: C

It is certainly possible to build fun decks featuring Dwarves. Depala, Pilot Exemplar, as well as many of the Dwarves of Kaladesh, open up the possibility of building decks which feature both Dwarves and Artifacts.  Entertaining though such a deck may be, it has limited viability. The artifact subtheme in Kaladesh is not effective enough to construct an entire deck around in high-power formats such as Modern. Furthermore, the recent banning of Smuggler’s Copter in Pioneer, which is essentially the best vehicle,  ensures that such a Dwarf/Vehicle deck is essentially non-viable in that format either.

Building a Dwarf tribal deck in Commander is very much possible, however. The ability many dwarves possess to destroy non-basic lands is also at its most useful in Commander, where such lands are practically universal.   If more red and white Dwarves that interact with artifacts and vehicles are printed, perhaps in the event of a return to Kaladesh, Dwarf tribal decks will grow increasingly synergistic and enjoyable to use.

In Commander Dwarves also possess a somewhat unique gimmick. Dwarven commanders can be used to lead tribal decks built around other creature types.  As mentioned above, Balthor the Defiled can be incorporated into a Minion based deck, whilst Balthor the Stout can be used to buff barbarians, although Lovisa Coldeyes also competes for this role.


Best and Worst Dwarves:

Torbran, Thane of Red Fell is one of the most impressive Dwaves, being both an interesting selection for a Commander and a useful component of Aggro decks in the current standard. Tobran’s effect causes all red damage sources to deal an additional 2 damage. This a strictly better version of a prior effect printed on Jaya, Venerated Firemage and Embermaw Hellion. Such is Tobran’s potential that some consider him a viable candidate even in, relatively, high powered cubes.

Sram, Senior Edificer is another excellent dwarf. An effective draw engine in decks which run Auras, equipment and/or vehicles, which is also attached to a relevant body for its cost.

Finally, Toolcraft Exemplar is an excellent one drop in White aggro decks which run a high number of artifacts. This also makes the Exemplar synergise effectively with both Sram and Depala.

Pardic Swordsmith is probably the weakest Dwarf. A 1/1 for 3 mana with a terrible variant of Firebreathing. Pardic Swordsmith gains +2/+0 for at the cost of discarding a random card, making Tibalt, the Fiend-Blooded’s card draw for the same cost look practically effective in comparison.  


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